Tom Quigley

Digital Product & Systems Designer

Blending Craft, Strategy & Design Leadership

email me

linkedin

resumé

I work on digital projects that balance usability and craft, working with teams across culture, commerce, and the public sector.

Over the last 10+ years, I’ve worked with museums, nonprofits, and government agencies — as well as galleries, fashion labels, and global brands.

The projects may have differed in scope, but the goal has been consistent: make design that’s clear, functional, and human-scale. Many of the commerce brands I’ve worked with center on sustainability and craft; many of the nonprofits focus on education, public service, and environmental impact. That overlap keeps me curious and grounded — using design to make tools more useful and experiences more enjoyable.

Whether refining a design system for the Smithsonian or modernizing e-commerce for a heritage brand, I focus on work that earns trust and evolves gracefully over time.

Brand Experience

Product Design

System Design

Motion Design

Prototyping

Areas of Focus

Recent Work

case study image
case study image
case study image

Smithsonian Institute, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Trinity Church Wall Street, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Gates Foundation, 2025

Visual Identity, Website Design

Experience

Design Director (Hands-on IC + Team Lead)

/ Forum One

2023-Current

Creative Director (Hands-on IC + Team Lead)

/ Verbal+Visual

2017-2023

Lead CX Designer

/ Verbal+Visual

2015-2017

My approach lives between craft and collaboration.

I care about the details that bring a product to life — typography, rhythm, motion — and the systems that keep those details consistent.

My process is straightforward: listen, prototype, iterate. I work closely with engineers and content teams to make sure design intent carries through to what users actually experience.

Some Kind Words...

©2025 Tom Quigley

Reach out about a project or collab, enquire about availability, or just to say hi!

TOM

QUIGLEY

Tom Quigley

Digital Product & Systems Designer

Blending Craft, Strategy & Design Leadership

email me

linkedin

resumé

I work on digital projects that balance usability and craft, working with teams across culture, commerce, and the public sector.

Areas of Focus

Brand Experience

Product Design

System Design

Motion Design

Prototyping

Over the last 10+ years, I’ve worked with museums, nonprofits, and government agencies — as well as galleries, fashion labels, and global brands.

The projects may have differed in scope, but the goal has been consistent: make design that’s clear, functional, and human-scale. Many of the commerce brands I’ve worked with center on sustainability and craft; many of the nonprofits focus on education, public service, and environmental impact. That overlap keeps me curious and grounded — using design to make tools more useful and experiences more enjoyable.

Whether refining a design system for the Smithsonian or modernizing e-commerce for a heritage brand, I focus on work that earns trust and evolves gracefully over time.

Recent Work

case study image
case study image
case study image

Smithsonian Institute, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Trinity Church Wall Street, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Gates Foundation, 2025

Visual Identity, Website Design

Experience

Design Director (Hands-on IC + Team Lead)

/ Forum One

2023-Current

Creative Director (Hands-on IC + Team Lead)

/ Verbal+Visual

2017-2023

Lead CX Designer

/ Verbal+Visual

2015-2017

My approach lives between craft and collaboration.

I care about the details that bring a product to life — typography, rhythm, motion — and the systems that keep those details consistent.

My process is straightforward: listen, prototype, iterate. I work closely with engineers and content teams to make sure design intent carries through to what users actually experience.

Some Kind Words...

©2025 Tom Quigley

Reach out about a project or collab, enquire about availability, or just to say hi!

TOM

QUIGLEY

Tom Quigley

Digital Product & Systems Designer

Blending Craft, Strategy & Design Leadership

email me

linkedin

resumé

I work on digital projects that balance usability and craft, working with teams across culture, commerce, and the public sector.

Areas of Focus

Brand Experience

Product Design

System Design

Motion Design

Prototyping

Over the last 10+ years, I’ve worked with museums, nonprofits, and government agencies — as well as galleries, fashion labels, and global brands.

The projects may have differed in scope, but the goal has been consistent: make design that’s clear, functional, and human-scale. Many of the commerce brands I’ve worked with center on sustainability and craft; many of the nonprofits focus on education, public service, and environmental impact. That overlap keeps me curious and grounded — using design to make tools more useful and experiences more enjoyable.

Whether refining a design system for the Smithsonian or modernizing e-commerce for a heritage brand, I focus on work that earns trust and evolves gracefully over time.

Recent Work

case study image
case study image
case study image

Smithsonian Institute, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Trinity Church Wall Street, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Gates Foundation, 2025

Visual Identity, Website Design

Experience

Design Director (Hands-on IC + Team Lead)

/ Forum One

2023-Current

Creative Director (Hands-on IC + Team Lead)

/ Verbal+Visual

2017-2023

Lead CX Designer

/ Verbal+Visual

2015-2017

My approach lives between craft and collaboration.

I care about the details that bring a product to life — typography, rhythm, motion — and the systems that keep those details consistent.

My process is straightforward: listen, prototype, iterate. I work closely with engineers and content teams to make sure design intent carries through to what users actually experience.

Some Kind Words...

©2025 Tom Quigley

Reach out about a project or collab, enquire about availability, or just to say hi!

TOM

QUIGLEY

Tom Quigley

Digital Product & Systems Designer

Blending Craft, Strategy & Design Leadership

email me

linkedin

resumé

I work on digital projects that balance usability and craft, working with teams across culture, commerce, and the public sector.

Areas of Focus

Brand Experience

Product Design

System Design

Motion Design

Prototyping

Over the last 10+ years, I’ve worked with museums, nonprofits, and government agencies — as well as galleries, fashion labels, and global brands.

The projects may have differed in scope, but the goal has been consistent: make design that’s clear, functional, and human-scale. Many of the commerce brands I’ve worked with center on sustainability and craft; many of the nonprofits focus on education, public service, and environmental impact. That overlap keeps me curious and grounded — using design to make tools more useful and experiences more enjoyable.

Whether refining a design system for the Smithsonian or modernizing e-commerce for a heritage brand, I focus on work that earns trust and evolves gracefully over time.

Recent Work

case study image
case study image
case study image

Smithsonian Institute, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Trinity Church Wall Street, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Gates Foundation, 2025

Visual Identity, Website Design

Experience

Design Director (Hands-on IC + Team Lead)

/ Forum One

2023-Current

Creative Director (Hands-on IC + Team Lead)

/ Verbal+Visual

2017-2023

Lead CX Designer

/ Verbal+Visual

2015-2017

My approach lives between craft and collaboration.

I care about the details that bring a product to life — typography, rhythm, motion — and the systems that keep those details consistent.

My process is straightforward: listen, prototype, iterate. I work closely with engineers and content teams to make sure design intent carries through to what users actually experience.

Some Kind Words...

©2025 Tom Quigley

Reach out about a project or collab, enquire about availability, or just to say hi!

TOM

QUIGLEY

Tom Quigley

Digital Product & Systems Designer

Blending Craft, Strategy & Design Leadership

email me

linkedin

resumé

I work on digital projects that balance usability and craft, working with teams across culture, commerce, and the public sector.

Areas of Focus

Over the last 10+ years, I’ve worked with museums, nonprofits, and government agencies — as well as galleries, fashion labels, and global brands.

The projects may have differed in scope, but the goal has been consistent: make design that’s clear, functional, and human-scale. Many of the commerce brands I’ve worked with center on sustainability and craft; many of the nonprofits focus on education, public service, and environmental impact. That overlap keeps me curious and grounded — using design to make tools more useful and experiences more enjoyable.

Whether refining a design system for the Smithsonian or modernizing e-commerce for a heritage brand, I focus on work that earns trust and evolves gracefully over time.

Brand Experience

Product Design

System Design

Motion Design

Prototyping

Recent Work

case study image
case study image
case study image

Smithsonian Institute, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Trinity Church Wall Street, 2025

Design System, Website Design, Motion Design

case study image
case study image
case study image

Gates Foundation, 2025

Visual Identity, Website Design

Experience

Design Director (Hands-on IC + Team Lead)

/ Forum One

2023-Current

Creative Director (Hands-on IC + Team Lead)

/ Verbal+Visual

2017-2023

Lead CX Designer

/ Verbal+Visual

2015-2017

My approach lives between craft and collaboration.

I care about the details that bring a product to life — typography, rhythm, motion — and the systems that keep those details consistent.

My process is straightforward: listen, prototype, iterate. I work closely with engineers and content teams to make sure design intent carries through to what users actually experience.

Some Kind Words...

©2025 Tom Quigley

Reach out about a project or collab, enquire about availability, or just to say hi!

TOM

QUIGLEY